The time has come to 🔪 the gl-vis project.
These multiple small modules are becoming harder and harder to maintain. A lot of helper methods are currently duplicated across several modules - which is adding a lot 🍔 to our bundle size.
@mikolalysenko's new WebGL framework regl solves a lot of long-standing gl-vis issues such as multiple scopes per gl-context and improved memory management.
I placed this issue on the v2.0.0 milestone because it might be a good opportunity to make the switch in-phase with bumping d3 to v4 but this is subject to change.
@dfcreative @monfera @bpostlethwaite
The time has come to 🔪 the gl-vis project.
These multiple small modules are becoming harder and harder to maintain. A lot of helper methods are currently duplicated across several modules - which is adding a lot 🍔 to our bundle size.
@mikolalysenko's new WebGL framework
reglsolves a lot of long-standing gl-vis issues such as multiple scopes per gl-context and improved memory management.I placed this issue on the v2.0.0 milestone because it might be a good opportunity to make the switch in-phase with bumping
d3tov4but this is subject to change.@dfcreative @monfera @bpostlethwaite