Currently, for CurveNetwork, it seems we can only set the radius to a fixed number for all nodes.
And the edge radius is determined automatically.
It would be very helpful if the radius setting can be expanded.
For Node: customized radii for each.
For Edge: customized radiii for each. Different radii for the two ends would be even better.
Some references here:
Node: https://stackoverflow.com/questions/27098315/render-large-circular-points-in-modern-opengl
Line: https://stackoverflow.com/questions/9476503/glsl-tapered-lines
My knowledge is a bit limited for openGL shader stuff, so it would be great if someone else saw this issue and can help.
Currently, for
CurveNetwork, it seems we can only set the radius to a fixed number for all nodes.And the edge radius is determined automatically.
It would be very helpful if the radius setting can be expanded.
For Node: customized radii for each.
For Edge: customized radiii for each. Different radii for the two ends would be even better.
Some references here:
Node: https://stackoverflow.com/questions/27098315/render-large-circular-points-in-modern-opengl
Line: https://stackoverflow.com/questions/9476503/glsl-tapered-lines
My knowledge is a bit limited for openGL shader stuff, so it would be great if someone else saw this issue and can help.