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☂️ Supporting Xcode 10 and the new Xcode build system #19573
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PartnerPlatform: iOSiOS applications.iOS applications.Resolution: LockedThis issue was locked by the bot.This issue was locked by the bot.Type: DiscussionLong running discussion.Long running discussion.p: FacebookPartner: FacebookPartner: Facebook📮Known IssuesThis indicates an issue that refers to a bug or limitation of RN that is not currently being handledThis indicates an issue that refers to a bug or limitation of RN that is not currently being handled🔩Test InfrastructureTest infrastructure and continuous integration.Test infrastructure and continuous integration.
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PartnerPlatform: iOSiOS applications.iOS applications.Resolution: LockedThis issue was locked by the bot.This issue was locked by the bot.Type: DiscussionLong running discussion.Long running discussion.p: FacebookPartner: FacebookPartner: Facebook📮Known IssuesThis indicates an issue that refers to a bug or limitation of RN that is not currently being handledThis indicates an issue that refers to a bug or limitation of RN that is not currently being handled🔩Test InfrastructureTest infrastructure and continuous integration.Test infrastructure and continuous integration.
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For Discussion
This task tracks issues with Xcode 10 as well as the new Xcode build system. This modern build system was originally introduced in Xcode 9, and it is now used by default in Xcode 10.
Troubleshooting
Please take a look at the list of known issues below. If your issue does not match any of these, please try the following:
If that does not work, please do the following to help us keep track of any remaining issues that need to be solved:
A maintainer will then update this post with a reference to your issue as needed.
Known Issues
Fixed Issues
Xcode signing issues due to Facebook Team ID being used by default in npm release #16881 - Xcode signing issues due to Facebook Team ID being used by default in npm release
Xcode 10 libfishhook.a cannot be found #19569 - Xcode 10 libfishhook.a cannot be found
Problems with glog (config.h missing) and gflags/gflags.h on Xcode 10 #19774 - glog (config.h missing) and gflags/gflags.h
Make run-ios command play nicely with multiple Xcode versions #19781 - wrong iOS simulator is used in Xcode 10
Problem with third-party in Xcode 10 building to iOS physical device #19839 - third-party encounters a semantic issue during Xcode builds to physical iOS device
Xcode 10: unable to open dependencies file when archiving a project #21137 - Unable to open dependencies file when archiving a project
'Multiple commands produce' error when building with new Xcode build system #20492 - 'Multiple commands produce' error when building with new Xcode build system
Opting out of the new Xcode build system
For issues related to the new Xcode build system, you may be able to unblock yourself by switching to the legacy build system.
Using Xcode:
Using
xcodebuild:You may use the
-UseModernBuildSystem=NOflag to opt out of the new Xcode build system.Mitigating issues in future Xcode updates
Currently, our CI runs tests on the latest stable Xcode release. We could have caught many of these issues by doing two things:
PRs that add support for either of these are welcome. For the latter, we'd look for Xcode 11 beta support once it's presumably announced next summer.