Fix Blade Blast default stage cap#9837
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LocalIdentity merged 1 commit intoMay 12, 2026
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Blade Blast uses a stage count for blade hits per cast/per second. Its modeled maximum was set to 900, so defaulting staged skills to their maximum stages overinflated Blade Blast damage. Use the skill tooltip cap of 50 blades instead and cover the default plus over-cap input. Fixes PathOfBuildingCommunity#9836
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Why 50 stages? Lingering blades are capped to 40, so 50 is impossible unless the cap is per skill (which I don't think it is but am not sure of). |
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There's an infamous mod that gives more blades: "Skills that leave Lingering Blades have +(5-10) to Maximum Lingering Blades" |
LocalIdentity
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May 12, 2026
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I looked into handling this correctly by using the mods from gear and bladefall to set the cap but it runs into the issue where it runs after CalcActiveSkill where stages calcs are done so it never properly works
Will use this until the time comes when we want to properly fix it
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Description of the problem being solved
Fixes #9836.
Blade Blast was modeled with
Multiplier:BladeBlastMaxStagesset to 900. I aligned the internal value to the tooltip's so #9728 works as intended.Steps taken to verify a working solution