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What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
As of now, the only way to sort of calculate "celestial mathmatics" damage is by using "Gain added Chaos Damage equal to 25% of your Ward", then allocating "Cryogenesis"
This is very inconvenient if you want to compare passive trees that do not use "Cryogenesis"
Describe the solution you'd like
- Add a Slider in config "Is your Ward unbroken?"
- Set options in Slider to [ No / Yes / Bypass Ward Restore]
- for "Yes", check how many attacks happen per second during ward restoration time, then give added damage equal to:
n*(1/x)
n = 25% of your Ward
x = amount of attacks during ward restoration cooldown, rounded down
- Apply "Celestial mathmatics" similar to Nightgrip for "Bypass Ward Restore"
(5.* optional: Make "No" disable ward in EHP calculations)
Describe alternatives you've considered
No response
Additional context
No response
Check for duplicates
What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
As of now, the only way to sort of calculate "celestial mathmatics" damage is by using "Gain added Chaos Damage equal to 25% of your Ward", then allocating "Cryogenesis"
This is very inconvenient if you want to compare passive trees that do not use "Cryogenesis"
Describe the solution you'd like
n*(1/x)
n = 25% of your Ward
x = amount of attacks during ward restoration cooldown, rounded down
(5.* optional: Make "No" disable ward in EHP calculations)
Describe alternatives you've considered
No response
Additional context
No response